You have one hour to escape before Merlin returns...
Merlin has gone MAD and you need to get out of there....fast! You've stumbled across his secret spells so he's locked you in his tower for your sins.
You have one hour to escape before Merlin returns, so as a team you need to think smart and act fast to escape your magical fate!
Difficulty level - 4 out of 5
The recommended minimum age is 12 years for the puzzles, but younger children can play within an adult team.
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